Battlefield 2's first expansion pack, Special Forces, first began its development sometime during or shortly before the release of the original Battlefield 2 by DICE Canada: Battlefield producer, Mike Doran, commented in August 2005 that "The truth is that work on Battlefield 2: Special Forces began several months ago." It was officially announced on July 14, 2005 and released on November 21 of the same year. The focus of the development was infantry-based combat as opposed to vehicle-centric combat from the original. As such, most of the additional content in the expansion pack can only be used by or for infantry.
Battlefield 2: Special Forces was the first expansion pack for BF2 and incorporates much of the same basics. Set in the early 21st century, BF2 brings the fight to the modern battlefield. The single player missions involve skirmishes between US Marines, China, the European Union and the fictional Middle Eastern Coalition (MEC). As allies, the US and EU fight China and the MEC in different fronts as the Middle east and China are being invaded and the US being invaded by Chinese and MEC forces. The single player mode allows for 16 computer controlled players while the multiplayer mode can allow for up to 64 players.
In all actuality, Battlefield 2 is meant to be a multiplayer game played on line and as such is designed so that the multiplayer aspect of the game allows players to organize into squads that come under the leadership of a single commander to promote teamwork. Divided into two opposing teams the key objective of the game is to reduce the opposing team’s tickets. Tickets represent an army’s ability to reinforce their position on the battlefield. Each casualty on the battlefield reduces the number of available tickets, and each team only has a limited supply of tickets.
In all actuality, Battlefield 2 is meant to be a multiplayer game played on line and as such is designed so that the multiplayer aspect of the game allows players to organize into squads that come under the leadership of a single commander to promote teamwork. Divided into two opposing teams the key objective of the game is to reduce the opposing team’s tickets. Tickets represent an army’s ability to reinforce their position on the battlefield. Each casualty on the battlefield reduces the number of available tickets, and each team only has a limited supply of tickets.
Developer(s): Digital Illusions CE
Publisher(s): Electronic Arts
Series: Battlefield
Genre(s): First-Person Shooter
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