The tropical rain forest provides cover and concealment, of which the player and enemies can take advantage. Enemies react dynamically to the player's tactics and actions. If a lone mercenary spots a player, he occasionally runs for help, signaling reinforcements through use of flareguns. Enemies will work together to outmaneuver, outflank, surround, and provide suppressive fire, providing them a tactical advantage over the player, who, in turn, is able to spot and mark enemies on his minimap through use of special binoculars, which also grant the player the ability to listen to enemy conversations from afar, merely by pointing the binoculars in the direction of the enemies.
The environment includes land, water, indoor and outdoor structures, all during various times of the day. The player has the ability to jump, run, crouch and lie down, and look in just about every direction.
Sound plays an important part in the overall gameplay. For example, the general location of enemies can often be identified by hearing their footsteps.
Throughout the game, the player encounters a variety of weapons from which to choose, including automatic weapons and grenades.
The environment includes land, water, indoor and outdoor structures, all during various times of the day. The player has the ability to jump, run, crouch and lie down, and look in just about every direction.
Sound plays an important part in the overall gameplay. For example, the general location of enemies can often be identified by hearing their footsteps.
Throughout the game, the player encounters a variety of weapons from which to choose, including automatic weapons and grenades.
Developer(s): Crytek
Publisher(s): Ubisoft
Genre(s): First-person shooter
Post a Comment